(OK, so Tuesday and chuckle don’t aliterate perfectly, so sue me.)
I always encourage people to implement the smallest vertical slice of gameplay possible. E.g. one level, one enemy, no menus. If it’s fun enough you’ll be motivated to continue working on it and add more features incrementally. Plus, having something playable early is nice to show off to friends and fans.
Here’s a little site to show you game developers how much your game ambitions might just impact your wallet. It’s a bit tongue in cheek, but has a real message about setting your expectations within reasonable boundaries.
Have you got a game development story? Hit us up and we will tell it!