Forced perspective: This is why indie games are awesome

We’re a team of students from Carnegie Mellon University’s Entertainment Technology Center developing a new First Person Puzzle game built around Forced Perspective – here’s a demo of the technology at work.


“The Museum of Simulation Technology” is our playground we’re using to wrangle our brains around using your perception as a weapon. Think of it as a “proof of concept”.

Rock, Paper, Shotgun have a little write up about it, too.

Right then Valve, buy this, slap a story into it, merge it into the Half Life universe and win all nouveau game of the year awards.



About Dan Morse

From the Atari 2600 right through to bleeding fast PCs, Dan's played on them all. One thing that's never changed is an unwavering passion for video games. Twitter: @happydan | Steam: happydan | GOG: happydan