We’re a team of students from Carnegie Mellon University’s Entertainment Technology Center developing a new First Person Puzzle game built around Forced Perspective – here’s a demo of the technology at work.
“The Museum of Simulation Technology” is our playground we’re using to wrangle our brains around using your perception as a weapon. Think of it as a “proof of concept”.
Rock, Paper, Shotgun have a little write up about it, too.
Right then Valve, buy this, slap a story into it, merge it into the Half Life universe and win all nouveau game of the year awards.