10 PRINT “Hello World”

zx-hello-world

10 PRINT “HELLO WORLD”

20 GOTO 10

What better way to say “hello world” than with the iconic ZX Spectrum BASIC program?

The idea for Press to Jump first started creeping into my mind back in 2013. As a London commuter, I loved reading the weekly Engadget magazine, DISTRO. It was portable, didn’t need internet access and had great curated stories you could read in your own time. DISTRO got cancelled late in 2013, which was a big shame. When I was a teenager, print magazines still ruled the tech and gaming news space. I’d have to wait a month for my favourite magazines to come out: M8, PC Zone, Nintendo Power or any number of Marvel comics.

These days, with the Web being as ubiquitous as it is, there’s a race by websites to get out as much of the news as possible. A constant churn of press releases and speculation to keep the hungry reader satiated. They still produce great articles, of course, but doesn’t it get a bit lost in the noise? There are still bastions of great, powerful curated content, from five out of ten magazine, to Offworld and the British institution that is Edge Magazine. And now, there’s Press to Jump Magazine.

I’ve tried to explain the idea behind Press to Jump over on the ‘About’ page. In short, the site hopes to bridge the gap between the games industry and fans, writing for both, without compromise. This is a fascinating industry: It’s young, exciting and ever changing. There are so many stories to tell. My ambition for the concept is two-fold:

  1. Publish some of the highest quality written content about video games culture, art and news. Anything from great game design to developer interviews or game theory analysis.
  2. Some time in the not-so-distant future, gather together the best content from the site every month, and put it out as a free digital magazine.

How will the site keep going? You’ll notice Press to Jump launched with ad banners on. I didn’t want to start off ad free, only to pull the rug out from under readers. Ultimately, as readership increases, the site should see more industry-led advertising: site takeovers, ads from indies, I write this to be transparent about what will happen. It’s also one of the (many) reasons Press to Jump won’t be publishing game reviews, but that’s a story for another time.

Writing professionally for DJWORX, a friend’s DJ technology site for the last couple of years has given me the confidence in what I do, to the point I feel I can do it for myself. I’ve been a gamer all my life. I remember playing Joust on the wood-panelled Atari 2600 when I could barely walk. Consoles, PCs, handhelds, mobile devices, you name it, I’ve tried it. So I hope to bring some of the quality writing I’ve done elsewhere, and talk about a subject I’m just as passionate about.

There are plenty of ways you can stay up to date from good old Facebook, to Twitter and RSS. Keep coming back and I will make it worth your while, thought there’s already some articles up for you to check out!

Cheers
Dan

mm

About Dan Morse

From the Atari 2600 right through to bleeding fast PCs, Dan's played on them all. One thing that's never changed is an unwavering passion for video games. Twitter: @happydan | Steam: happydan | GOG: happydan

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  • D.N.A.

    As a DJ and Game Nerd I look forward to this, good luck!!

    • Cheers! It’s scary but I’ve already got a backlog of articles to write!

      • D.N.A.

        Looking forward to it Dan, if you need any JRPG input let me know!

        • Shoot me a message using the contact form and let’s chat via email.

  • Mike m.

    Nice! you´ve got a new fan 😉

    • Cheers! And an avatar to match! 😛